The rapid development of Virtual Reality (VR) technology has led the industry and research community to look at its major challenges with increased interest. The main challenge in ensuring a high Quality of Experience (QoE) for users is represented by cybersickness, a phenomenon similar to motion sickness experienced by many VR users, while at the same time, the high data rates needed by VR require the definition of traffic models for network optimization. These two problems are intertwined, but have never been studied jointly before due to the lack of suitable datasets. In this paper, we present Questset, the first dataset designed for this purpose. Questset contains over 40 hours of VR traces from 70 users playing commercially available video games, and includes both traffic data for network optimization, and movement and user experience data for cybersickness analysis. Therefore, Questset represents an enabler to jointly address the main VR challenges in the near future.

Questset: A VR Dataset for Network and Quality of Experience Studies

Baldoni S.;Battisti F.;Chiariotti F.;Traspadini A.;Zanella A.;Zorzi M.
2024

Abstract

The rapid development of Virtual Reality (VR) technology has led the industry and research community to look at its major challenges with increased interest. The main challenge in ensuring a high Quality of Experience (QoE) for users is represented by cybersickness, a phenomenon similar to motion sickness experienced by many VR users, while at the same time, the high data rates needed by VR require the definition of traffic models for network optimization. These two problems are intertwined, but have never been studied jointly before due to the lack of suitable datasets. In this paper, we present Questset, the first dataset designed for this purpose. Questset contains over 40 hours of VR traces from 70 users playing commercially available video games, and includes both traffic data for network optimization, and movement and user experience data for cybersickness analysis. Therefore, Questset represents an enabler to jointly address the main VR challenges in the near future.
2024
MMSys 2024 - Proceedings of the 2024 ACM Multimedia Systems Conference
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11577/3514799
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