Thanks to recent advancements in the technology, Augmented Reality (AR) and Virtual Reality (VR) applications are gaining a lot of momentum, and they will surely become increasingly popular in the next decade. These new applications, however, require a step forward also in terms of models to simulate and analyze this type of traffic sources in modern communication networks, in order to guarantee to the users state-of-the-art performance and Quality of Experience (QoE). Recognizing this need, in this work we present a novel open-source traffic model, which researchers can use as a starting point both for improvements of the model itself and for the design of optimized algorithms for the transmission of these peculiar data flows. Along with the mathematical model and the code, we also share with the community the traces that we gathered for our study, collected from freely available applications such as Minecraft VR, Google Earth VR, and Virus Popper. Finally, we propose a roadmap for the construction of an end-to-end framework that fills this gap in the current state of the art.

An Open Framework for Analyzing and Modeling XR Network Traffic

Lecci M.
;
Drago M.;Zanella A.;Zorzi M.
2021

Abstract

Thanks to recent advancements in the technology, Augmented Reality (AR) and Virtual Reality (VR) applications are gaining a lot of momentum, and they will surely become increasingly popular in the next decade. These new applications, however, require a step forward also in terms of models to simulate and analyze this type of traffic sources in modern communication networks, in order to guarantee to the users state-of-the-art performance and Quality of Experience (QoE). Recognizing this need, in this work we present a novel open-source traffic model, which researchers can use as a starting point both for improvements of the model itself and for the design of optimized algorithms for the transmission of these peculiar data flows. Along with the mathematical model and the code, we also share with the community the traces that we gathered for our study, collected from freely available applications such as Minecraft VR, Google Earth VR, and Virus Popper. Finally, we propose a roadmap for the construction of an end-to-end framework that fills this gap in the current state of the art.
2021
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11577/3407815
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