In the digital age, museums have seen a significant expansion of the spaces and tools for disseminating knowledge. Gallerie dell’Accademia had commissioned a permanent and multimedia video that summarized the results of the interdisciplinary research developed within Visualizing Venice – S. Maria della Carità, S. Agnese, and the Gesuati, three insulae make one – that told about the history of the urban and architectural transformations of the insula. Since it is not a totally immersive installation, some years later Gallerie asked to make some changes to the previous animation to allow a greater interactivity between user and observed data. In order to keep the visitor’s attention threshold high and active, different sections of short duration have been introduced, which can be interrogated and activated by sensors, while a Sound Shower system facilitates the understanding of the multimedia story through the listening of a narrator’s voice.

New Cultural Interfaces on the Gallerie dell’Accademia in Venice

L. Galeazzo
;
C. Monteleone
;
E. Svalduz
2021

Abstract

In the digital age, museums have seen a significant expansion of the spaces and tools for disseminating knowledge. Gallerie dell’Accademia had commissioned a permanent and multimedia video that summarized the results of the interdisciplinary research developed within Visualizing Venice – S. Maria della Carità, S. Agnese, and the Gesuati, three insulae make one – that told about the history of the urban and architectural transformations of the insula. Since it is not a totally immersive installation, some years later Gallerie asked to make some changes to the previous animation to allow a greater interactivity between user and observed data. In order to keep the visitor’s attention threshold high and active, different sections of short duration have been introduced, which can be interrogated and activated by sensors, while a Sound Shower system facilitates the understanding of the multimedia story through the listening of a narrator’s voice.
2021
Representation Challenges. Augmented Reality and Artificial Intellingence in Cultural Heritage and Innovative Design Domain
9788835116875
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11577/3400253
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