In this paper, we consider time-space trade-offs for reporting a triangulation of points in the plane. The goal is to minimize the amount of working space while keeping the total running time small. We present the first multi-pass algorithm on the problem that returns the edges of a triangulation with their adjacency information. This even improves the previously best known random-access algorithm.

A Time-Space Tradeoff for Triangulations of Points in the Plane

SILVESTRI, FRANCESCO
2017

Abstract

In this paper, we consider time-space trade-offs for reporting a triangulation of points in the plane. The goal is to minimize the amount of working space while keeping the total running time small. We present the first multi-pass algorithm on the problem that returns the edges of a triangulation with their adjacency information. This even improves the previously best known random-access algorithm.
2017
Computing and Combinatorics
23rd Annual International Computing and Combinatorics Conference (COCOON)
978-3-319-62388-7
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11577/3228399
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