GAGGI, OMBRETTA
 Distribuzione geografica
Continente #
NA - Nord America 5.208
EU - Europa 925
AS - Asia 545
OC - Oceania 73
AF - Africa 7
SA - Sud America 7
Totale 6.765
Nazione #
US - Stati Uniti d'America 5.199
IT - Italia 435
SG - Singapore 197
CN - Cina 160
VN - Vietnam 136
FI - Finlandia 98
GB - Regno Unito 77
AU - Australia 70
DE - Germania 67
FR - Francia 66
SE - Svezia 54
UA - Ucraina 32
IE - Irlanda 19
NL - Olanda 12
RU - Federazione Russa 11
ES - Italia 9
CA - Canada 7
MY - Malesia 7
RO - Romania 7
HK - Hong Kong 6
IL - Israele 6
IN - India 6
PH - Filippine 6
AT - Austria 5
CH - Svizzera 5
BR - Brasile 4
JP - Giappone 4
TR - Turchia 4
GR - Grecia 3
HU - Ungheria 3
KE - Kenya 3
NZ - Nuova Zelanda 3
PK - Pakistan 3
SI - Slovenia 3
SK - Slovacchia (Repubblica Slovacca) 3
BE - Belgio 2
CY - Cipro 2
CZ - Repubblica Ceca 2
ID - Indonesia 2
MT - Malta 2
NG - Nigeria 2
NO - Norvegia 2
PL - Polonia 2
TW - Taiwan 2
ZA - Sudafrica 2
AE - Emirati Arabi Uniti 1
AL - Albania 1
AR - Argentina 1
BG - Bulgaria 1
BO - Bolivia 1
CO - Colombia 1
EE - Estonia 1
HR - Croazia 1
IS - Islanda 1
KR - Corea 1
LK - Sri Lanka 1
MX - Messico 1
RS - Serbia 1
TH - Thailandia 1
TT - Trinidad e Tobago 1
Totale 6.765
Città #
Fairfield 968
Woodbridge 659
Houston 441
Ashburn 413
Ann Arbor 380
Cambridge 368
Seattle 362
Wilmington 303
Chandler 234
Singapore 156
Jacksonville 138
Dong Ket 136
Padova 131
Princeton 93
San Diego 89
Medford 75
Milan 55
Des Moines 53
Beijing 46
Helsinki 42
Nanjing 36
Melbourne 28
Boardman 22
Santa Clara 21
Dublin 19
Venice 17
Sydney 14
London 13
Shenyang 13
Dortmund 12
Nanchang 12
Glasgow 11
Bologna 10
Turin 10
Brisbane 9
Jiaxing 8
Jinan 8
Bristol 7
Rome 7
Solna 7
Udine 7
Changsha 6
Hebei 6
Madrid 6
Moscow 6
Agordo 5
Bucharest 5
Central 5
Frankfurt am Main 5
Malé 5
Ningbo 5
Norwalk 5
Paris 5
Québec 5
Tianjin 5
Trevignano 5
Vicenza 5
Vigonza 5
Bari 4
Brendola 4
Campobasso 4
Gold Coast 4
Indiana 4
Kharkiv 4
Lappeenranta 4
Montepaone Lido 4
Philadelphia 4
Sydney Olympic Park 4
The Dalles 4
Zurich 4
Amsterdam 3
Catania 3
Concordia Sagittaria 3
Davao City 3
Dundee 3
Genoa 3
Guangzhou 3
Izola 3
Jerusalem 3
Kilburn 3
Kuala Lumpur 3
Manzano 3
Nashville 3
New York 3
Palazzolo sull'Oglio 3
Perth 3
Redmond 3
Rovigo 3
Tel Aviv 3
Tokyo 3
Verona 3
Vienna 3
Washington 3
Zhengzhou 3
Albignasego 2
Aprilia 2
Arta Terme 2
Ashland 2
Asolo 2
Athens 2
Totale 5.654
Nome #
Using Rule-based system analysis to investigate social support and help-seeking among Italian suicide bereaved 188
Would Current Ad Hoc Routing Protocols be Adequate for the Internet of Vehicles? A Comparative Study 171
Multiplatform Games for Dyslexia Identification in Preschoolers 147
Esame Neuropsicologico Breve 3 144
An empirical analysis of energy consumption of cross-platform frameworks for mobile development 140
A Visual Authoring Environment for Prototyping Multimedia Presentations. 137
Serious games to support cognitive development in children with Cerebral Visual Impairment 136
Eating Pizza to learn fractions 131
A Serious Game for Predicting the Risk of Developmental Dyslexia in Pre-readers Children. 127
The use of games to help children eyes testing 119
Using gamification to discover cultural heritage locations from geo-tagged photos 119
Digital Neuropsychological assessment of discourse production 118
Measuring Energy Consumption of Cross-Platform Frameworks for Mobile Applications 116
Multipong: A multiplayer ad-hoc version of Pong 113
null 108
Stairstep recognition and counting in a serious Game for increasing users’ physical activity 106
May SmartPhones Help to maintain Audience Attention during Presentations? 102
From a physical system to a pervasive solution to increase people physical activity: Is it possible? 99
Safety First? Users’ Perception of Wearable Sensor Networks for Aging 99
A study on multimedia documents behavior: a notion of equivalence 97
A Laboratory for Prototyping and Testing Multimedia Presentations 96
null 94
Enriching SMIL with assertions for temporal validation. 93
Dynamic Context Adaptation in Multimedia Documents. 91
SMILINGPHOTOS:bridging the gap between digital photo albums and printed photo books 91
Discovering Local Attractions from Geo-Tagged Photos 91
An environment for fast development of tabletop applications. 90
Template-based generation of multimedia presentations 87
Exploiting users natural competitiveness to promote physical activity 87
A State-Transition Model for Distributed Multimedia Documents. 85
A Context-Aware Framework For Multimodal Document Databases. 84
HelpMe!: a Serious Game for Rehabilitation of Children affected by CVI 84
Addressing the Bandwidth Demand of Immersive Applications Through NFV in a 5G Network 84
Evaluating impact of cross-platform frameworks in energy consumption of mobile applications 83
New Interactive VR/AR Media: A Challenge Worth to Address 83
Are CAPTCHAs preventing robotic intrusion or accessibility for impaired users? 83
Smart Wearable Sensors: Analysis of a Real Case Study 82
Serious games for early identification of developmental dyslexia 81
Context-aware Design of Adaptable Multimodal Documents 81
Authoring and Navigating Hypermedia Documents on the WWW. 80
Modelling synchronized hypermedia presentations 75
StepByWatch: A smartwatch-based enhanced navigation system for visually impaired users 74
Accessibility for the Visually Impaired: State of the Art and Open Issues 73
Retrieval in multimedia presentations 71
Schema Modelling for Automatic Generation of Multimedia Presentations. 71
Querying and Browsing Multimedia Presentations. 69
Tactive, a Framework for Cross Platform Development of Tabletop Applications 69
ClimbTheWorld: Real-time stairstep counting to increase physical activity 68
A Synchronization Model for Hypermedia Document Navigation 67
Learning how to recycle waste using a game 67
Enhancing Photoware in the Social Networks Environment 65
Editorial: Smart Objects and Technologies for Social Good (GOODTECHS 2016) 65
Context-Aware Design of Adaptable Multimodal Documents 64
Games, Assessment and Rehabilitation: When Serious Games Support Cognitive Development in Children with Cerebral Visual Impairment 63
A Compositional Approach to Multimedia Documents Dynamics. 62
PlayWithEyes: a new way to test children eyes. 62
iSenseStress: Assessing stress through human-smartphone interaction analysis 61
Analysis and Verification of SMIL Documents. 58
A Serious Game to Persuade People to Use Stairs 58
A Notion of Equivalence for Multimedia Documents. 57
WCAG4All, a tool for making web accessibility rules accessible 56
Wearable sensor networks: A measurement study 55
A mobile sensing and visualization platform for environmental data 54
A SMIL player for any web browser. 50
Technology and Aging: Users' Preferences in Wearable Sensor Networks 49
Toward the creation of a Green Content Management System. 48
Retrieving Consistent Multimedia Presentation Fragments. 48
Cross-Platform Mobile Development: A Study on Apps with Animations 48
Interactivity In Multimedia Documents And Systems 48
null 48
A serious games system for the analysis and the development of visual skills in children with CVI: A pilot study with kindergarten children 47
The new classmate: An exploration of how CoVid-19 affected primary schools activities in Italy 46
Fox and geese: A digital ancient board game 45
A Chrome extension to help people with dyslexia 45
Analyzing the Use of Large Language Models for Content Moderation with ChatGPT Examples 44
Are Remote Play Streaming Systems Doomed to Fail? A Network Perspective 42
PathS: Enhancing Geographical Maps with Environmental Sensed Data 41
Multimedia reporting: building multimedia presentations with query answers. 40
Social Support and Help-Seeking Among Suicide Bereaved: A Study With Italian Survivors 40
Ubiquitous Social Cams 39
Women and Gender Disparities in Computer Science: A Case Study at the University of Padua 37
Improving Sexting Safety through Media Forwarding Control 32
Euphoni: A system to support speech therapy 30
QoS-aware Reinforcement Learning for Multimedia Traffic Scheduling in Home Area Networks 30
s-CRIq: the online short version of the Cognitive Reserve Index Questionnaire 29
A decentralised messaging system robust against the unauthorised forwarding of private content 28
A Serious Games system for the analysis and the development of visual skills in Children with CVI 28
Can Messaging Applications Prevent Sexting Abuse? A Technology Analysis 25
A Technology Exploration towards Trustable and Safe Use of Social Media for Vulnerable Women based on Islam and Arab Culture 23
Implementation and evaluation of a multiplayer pong game 21
A study on Accessibility of Google ReCAPTCHA Systems 20
Accessible Wayfinding for the Visually Impaired through Sustainable Smartphone Based Sensing 20
Tecnologia accessibile e societa' inclusiva: binomio possibile? 19
Digital twins and artificial intelligence: as pillars of personalized learning models 17
A Virtual Reality Application to Make Mathematical Functions Accessible 16
Guest Editorial: Blockchain and decentralised solutions for social good 9
Improving accessibility of web accessibility rules 9
Can a Game improve People's Lives? The case of Serious Games. 8
Action video games normalise the phonemic awareness in pre-readers at risk for developmental dyslexia 6
A digital platform for teaching mathematics 1
Totale 6.907
Categoria #
all - tutte 23.961
article - articoli 7.273
book - libri 344
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 567
Totale 32.145


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20201.252 0 0 18 247 139 104 128 147 194 137 90 48
2020/20211.160 68 61 101 103 54 31 33 123 157 140 106 183
2021/20221.051 19 78 166 96 57 48 41 128 59 21 91 247
2022/2023718 141 4 3 56 131 100 4 57 113 27 51 31
2023/2024786 53 73 101 55 77 72 34 43 65 48 79 86
2024/2025297 35 186 76 0 0 0 0 0 0 0 0 0
Totale 6.907