GAGGI, OMBRETTA
 Distribuzione geografica
Continente #
NA - Nord America 5.462
EU - Europa 1.023
AS - Asia 700
OC - Oceania 84
AF - Africa 9
SA - Sud America 8
Totale 7.286
Nazione #
US - Stati Uniti d'America 5.450
IT - Italia 497
SG - Singapore 262
CN - Cina 221
VN - Vietnam 136
FI - Finlandia 100
AU - Australia 81
DE - Germania 78
GB - Regno Unito 77
FR - Francia 67
SE - Svezia 54
UA - Ucraina 32
RU - Federazione Russa 21
IE - Irlanda 20
NL - Olanda 20
PK - Pakistan 16
HK - Hong Kong 12
MY - Malesia 11
CA - Canada 10
ES - Italia 9
IN - India 8
RO - Romania 7
AT - Austria 6
IL - Israele 6
PH - Filippine 6
CH - Svizzera 5
BR - Brasile 4
JP - Giappone 4
LK - Sri Lanka 4
TR - Turchia 4
ZA - Sudafrica 4
GR - Grecia 3
HU - Ungheria 3
KE - Kenya 3
NZ - Nuova Zelanda 3
SI - Slovenia 3
SK - Slovacchia (Repubblica Slovacca) 3
BE - Belgio 2
CY - Cipro 2
CZ - Repubblica Ceca 2
DK - Danimarca 2
ID - Indonesia 2
KR - Corea 2
MT - Malta 2
NG - Nigeria 2
NO - Norvegia 2
PL - Polonia 2
TW - Taiwan 2
AE - Emirati Arabi Uniti 1
AL - Albania 1
AR - Argentina 1
BG - Bulgaria 1
BO - Bolivia 1
CO - Colombia 1
EC - Ecuador 1
EE - Estonia 1
HR - Croazia 1
IS - Islanda 1
MX - Messico 1
RS - Serbia 1
TH - Thailandia 1
TT - Trinidad e Tobago 1
Totale 7.286
Città #
Fairfield 968
Woodbridge 659
Houston 441
Ashburn 416
Ann Arbor 380
Cambridge 369
Seattle 362
Wilmington 303
Chandler 234
Singapore 217
Padova 144
Jacksonville 138
Dong Ket 136
Boardman 120
Santa Clara 94
Princeton 93
San Diego 89
Medford 75
Milan 60
Des Moines 53
Beijing 46
Helsinki 44
Nanjing 36
Melbourne 30
Dublin 20
Sydney 18
Venice 17
Rome 16
London 13
Shenyang 13
Turin 13
Dortmund 12
Nanchang 12
Glasgow 11
Bologna 10
Bahawalpur 9
Brisbane 9
Frankfurt am Main 8
Jiaxing 8
Jinan 8
Bristol 7
Catania 7
Moscow 7
Solna 7
Udine 7
Bari 6
Changsha 6
Hebei 6
Madrid 6
Paris 6
Agordo 5
Bucharest 5
Central 5
Genoa 5
Hong Kong 5
Kuala Lumpur 5
Malé 5
Ningbo 5
Norwalk 5
Québec 5
Tianjin 5
Trevignano 5
Vicenza 5
Vigonza 5
Adelaide 4
Brendola 4
Campobasso 4
Council Bluffs 4
Falkenstein 4
Gold Coast 4
Guangzhou 4
Indiana 4
Kharkiv 4
Lafayette 4
Lappeenranta 4
Los Angeles 4
Montepaone Lido 4
Philadelphia 4
Siegen 4
Sydney Olympic Park 4
The Dalles 4
Verona 4
Zurich 4
Amsterdam 3
Castiglione Olona 3
Colombo 3
Concordia Sagittaria 3
Davao City 3
Dundee 3
Izola 3
Jerusalem 3
Karachi 3
Kilburn 3
Manzano 3
Nashville 3
New York 3
Palazzolo sull'Oglio 3
Perth 3
Redmond 3
Rovigo 3
Totale 5.966
Nome #
Using Rule-based system analysis to investigate social support and help-seeking among Italian suicide bereaved 230
Would Current Ad Hoc Routing Protocols be Adequate for the Internet of Vehicles? A Comparative Study 174
Esame Neuropsicologico Breve 3 172
Multiplatform Games for Dyslexia Identification in Preschoolers 151
An empirical analysis of energy consumption of cross-platform frameworks for mobile development 143
A Visual Authoring Environment for Prototyping Multimedia Presentations. 141
Serious games to support cognitive development in children with Cerebral Visual Impairment 140
Eating Pizza to learn fractions 137
A Serious Game for Predicting the Risk of Developmental Dyslexia in Pre-readers Children. 132
The use of games to help children eyes testing 122
Digital Neuropsychological assessment of discourse production 122
Using gamification to discover cultural heritage locations from geo-tagged photos 121
Measuring Energy Consumption of Cross-Platform Frameworks for Mobile Applications 120
Multipong: A multiplayer ad-hoc version of Pong 117
Stairstep recognition and counting in a serious Game for increasing users’ physical activity 109
null 108
May SmartPhones Help to maintain Audience Attention during Presentations? 106
Safety First? Users’ Perception of Wearable Sensor Networks for Aging 104
From a physical system to a pervasive solution to increase people physical activity: Is it possible? 102
A study on multimedia documents behavior: a notion of equivalence 101
A Laboratory for Prototyping and Testing Multimedia Presentations 101
Enriching SMIL with assertions for temporal validation. 96
Dynamic Context Adaptation in Multimedia Documents. 94
null 94
SMILINGPHOTOS:bridging the gap between digital photo albums and printed photo books 93
Discovering Local Attractions from Geo-Tagged Photos 93
An environment for fast development of tabletop applications. 93
Exploiting users natural competitiveness to promote physical activity 91
A State-Transition Model for Distributed Multimedia Documents. 90
Template-based generation of multimedia presentations 89
A Context-Aware Framework For Multimodal Document Databases. 88
Serious games for early identification of developmental dyslexia 88
HelpMe!: a Serious Game for Rehabilitation of Children affected by CVI 88
Addressing the Bandwidth Demand of Immersive Applications Through NFV in a 5G Network 88
Are CAPTCHAs preventing robotic intrusion or accessibility for impaired users? 88
Evaluating impact of cross-platform frameworks in energy consumption of mobile applications 87
New Interactive VR/AR Media: A Challenge Worth to Address 87
Smart Wearable Sensors: Analysis of a Real Case Study 86
Context-aware Design of Adaptable Multimodal Documents 83
Authoring and Navigating Hypermedia Documents on the WWW. 82
StepByWatch: A smartwatch-based enhanced navigation system for visually impaired users 79
Modelling synchronized hypermedia presentations 77
Accessibility for the Visually Impaired: State of the Art and Open Issues 77
Retrieval in multimedia presentations 73
Schema Modelling for Automatic Generation of Multimedia Presentations. 72
Learning how to recycle waste using a game 72
Querying and Browsing Multimedia Presentations. 71
A Synchronization Model for Hypermedia Document Navigation 71
Tactive, a Framework for Cross Platform Development of Tabletop Applications 71
ClimbTheWorld: Real-time stairstep counting to increase physical activity 71
Enhancing Photoware in the Social Networks Environment 68
Editorial: Smart Objects and Technologies for Social Good (GOODTECHS 2016) 68
A Compositional Approach to Multimedia Documents Dynamics. 67
Games, Assessment and Rehabilitation: When Serious Games Support Cognitive Development in Children with Cerebral Visual Impairment 67
Context-Aware Design of Adaptable Multimodal Documents 66
iSenseStress: Assessing stress through human-smartphone interaction analysis 65
PlayWithEyes: a new way to test children eyes. 64
A Serious Game to Persuade People to Use Stairs 63
A Notion of Equivalence for Multimedia Documents. 62
WCAG4All, a tool for making web accessibility rules accessible 61
Analysis and Verification of SMIL Documents. 60
A mobile sensing and visualization platform for environmental data 60
Wearable sensor networks: A measurement study 59
s-CRIq: the online short version of the Cognitive Reserve Index Questionnaire 56
A SMIL player for any web browser. 56
Analyzing the Use of Large Language Models for Content Moderation with ChatGPT Examples 54
Technology and Aging: Users' Preferences in Wearable Sensor Networks 53
A serious games system for the analysis and the development of visual skills in children with CVI: A pilot study with kindergarten children 52
Cross-Platform Mobile Development: A Study on Apps with Animations 51
The new classmate: An exploration of how CoVid-19 affected primary schools activities in Italy 51
Women and Gender Disparities in Computer Science: A Case Study at the University of Padua 50
Toward the creation of a Green Content Management System. 50
Retrieving Consistent Multimedia Presentation Fragments. 50
Interactivity In Multimedia Documents And Systems 50
A Chrome extension to help people with dyslexia 49
null 48
Fox and geese: A digital ancient board game 47
Are Remote Play Streaming Systems Doomed to Fail? A Network Perspective 47
Social Support and Help-Seeking Among Suicide Bereaved: A Study With Italian Survivors 46
PathS: Enhancing Geographical Maps with Environmental Sensed Data 44
Multimedia reporting: building multimedia presentations with query answers. 42
Ubiquitous Social Cams 41
Can Messaging Applications Prevent Sexting Abuse? A Technology Analysis 38
Improving Sexting Safety through Media Forwarding Control 36
A Technology Exploration towards Trustable and Safe Use of Social Media for Vulnerable Women based on Islam and Arab Culture 34
QoS-aware Reinforcement Learning for Multimedia Traffic Scheduling in Home Area Networks 34
A Serious Games system for the analysis and the development of visual skills in Children with CVI 34
A decentralised messaging system robust against the unauthorised forwarding of private content 33
Euphoni: A system to support speech therapy 33
A study on Accessibility of Google ReCAPTCHA Systems 29
Implementation and evaluation of a multiplayer pong game 26
Accessible Wayfinding for the Visually Impaired through Sustainable Smartphone Based Sensing 25
A Virtual Reality Application to Make Mathematical Functions Accessible 24
Tecnologia accessibile e societa' inclusiva: binomio possibile? 24
Digital twins and artificial intelligence: as pillars of personalized learning models 23
Accessible Mathematics: Representation of Functions Through Sound and Touch 15
Guest Editorial: Blockchain and decentralised solutions for social good 12
Can a Game improve People's Lives? The case of Serious Games. 11
Improving accessibility of web accessibility rules 11
Action video games normalise the phonemic awareness in pre-readers at risk for developmental dyslexia 11
Totale 7.405
Categoria #
all - tutte 26.735
article - articoli 8.106
book - libri 412
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 630
Totale 35.883


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020848 0 0 0 0 0 104 128 147 194 137 90 48
2020/20211.160 68 61 101 103 54 31 33 123 157 140 106 183
2021/20221.051 19 78 166 96 57 48 41 128 59 21 91 247
2022/2023718 141 4 3 56 131 100 4 57 113 27 51 31
2023/2024786 53 73 101 55 77 72 34 43 65 48 79 86
2024/2025826 35 186 109 124 310 62 0 0 0 0 0 0
Totale 7.436