PALAZZI, CLAUDIO ENRICO
 Distribuzione geografica
Continente #
NA - Nord America 12.045
EU - Europa 1.309
AS - Asia 1.197
SA - Sud America 8
AF - Africa 2
Continente sconosciuto - Info sul continente non disponibili 2
OC - Oceania 2
Totale 14.565
Nazione #
US - Stati Uniti d'America 12.033
SG - Singapore 490
CN - Cina 432
IT - Italia 392
FI - Finlandia 217
VN - Vietnam 176
SE - Svezia 163
FR - Francia 119
DE - Germania 115
UA - Ucraina 111
GB - Regno Unito 85
IE - Irlanda 25
IN - India 22
NL - Olanda 21
JP - Giappone 19
RU - Federazione Russa 16
HK - Hong Kong 15
CA - Canada 11
PK - Pakistan 11
BD - Bangladesh 9
GR - Grecia 5
AT - Austria 4
BG - Bulgaria 4
BR - Brasile 4
HU - Ungheria 4
KR - Corea 4
PH - Filippine 4
ES - Italia 3
IL - Israele 3
JO - Giordania 3
PL - Polonia 3
PT - Portogallo 3
SK - Slovacchia (Repubblica Slovacca) 3
AM - Armenia 2
BE - Belgio 2
CH - Svizzera 2
CO - Colombia 2
CZ - Repubblica Ceca 2
DK - Danimarca 2
EU - Europa 2
LK - Sri Lanka 2
MY - Malesia 2
TR - Turchia 2
ZW - Zimbabwe 2
AL - Albania 1
AU - Australia 1
EC - Ecuador 1
HR - Croazia 1
LT - Lituania 1
MK - Macedonia 1
MX - Messico 1
NO - Norvegia 1
NZ - Nuova Zelanda 1
PS - Palestinian Territory 1
RO - Romania 1
RS - Serbia 1
SI - Slovenia 1
VE - Venezuela 1
Totale 14.565
Città #
Fairfield 2.110
Woodbridge 1.497
Houston 1.100
Ann Arbor 970
Ashburn 817
Seattle 708
Cambridge 699
Wilmington 644
Chandler 557
Jacksonville 509
Singapore 372
Boardman 273
Princeton 222
San Diego 200
Dong Ket 176
Medford 176
Santa Clara 174
Roxbury 140
Padova 126
Des Moines 95
Beijing 80
Nanjing 79
Helsinki 78
Milan 57
Guangzhou 44
Nanchang 32
Hebei 28
London 27
Norwalk 25
Dublin 24
Shenyang 24
Rome 18
Changsha 16
Jiaxing 15
Tokyo 15
Bologna 13
Jinan 12
Ogden 10
Zhengzhou 10
Bahawalpur 9
Hong Kong 9
Amsterdam 8
Dallas 8
Kharkiv 8
Los Angeles 8
Ningbo 8
Pune 8
Abano Terme 7
Camponogara 7
Azzano Decimo 6
Edinburgh 6
New York 6
Orange 6
Redmond 6
Redwood City 6
Rockville 6
Stockholm 6
Turin 6
Cittadella 5
Columbus 5
Phoenix 5
Tianjin 5
Trevignano 5
Venice 5
Vicenza 5
Washington 5
Bagnacavallo 4
Brendola 4
Fairfax 4
Falls Church 4
Frankfurt am Main 4
Hounslow 4
Kilburn 4
Rubano 4
Sacile 4
Sofia 4
The Dalles 4
Vienna 4
Amman 3
Athens 3
Borås 3
Budapest 3
Concordia Sagittaria 3
Delhi 3
Dinkelscherben 3
Dongguan 3
Este 3
Jerusalem 3
Leipzig 3
Nuremberg 3
Paris 3
Prescot 3
São Paulo 3
Vigonza 3
Wandsworth 3
Antwerp 2
Arezzo 2
Ashland 2
Bogotá 2
Brno 2
Totale 12.455
Nome #
Would Current Ad Hoc Routing Protocols be Adequate for the Internet of Vehicles? A Comparative Study 174
Fast multi-hop broadcast of alert messages in VANETs: An analytical model 161
Multiplatform Games for Dyslexia Identification in Preschoolers 151
The Interference-aware Drone Ad-hoc Relay Network Configuration Problem 145
A Serious Game for Predicting the Risk of Developmental Dyslexia in Pre-readers Children. 132
Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures 129
Adaptive Playout Buffering Schemes for IP Voice Communication 123
Enhancing Transport Layer Capability in HAPS-Satellite Integrated Architecture 121
Using gamification to discover cultural heritage locations from geo-tagged photos 121
Multipong: A multiplayer ad-hoc version of Pong 117
Buscar el Levante por el Poniente: In Search of Fairness through Interactivity in Massively Multiplayer Online Games 114
A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games 113
Opportunistic communication for the Internet of everything 112
Delay-Bounded Data Gathering in Urban Vehicular Sensor Networks 109
Network analysis of the Sony Remote Play system 109
The impact of malicious nodes positioning on vehicular alert messaging system 108
Optimal configuration of active and backup servers for augmented reality cooperative games 107
Flying ad-hoc network application scenarios and mobility models 107
High Mobility in a Realistic Wireless Environment: a Mobile IP Handoff Model for NS-2 106
Fast and Secure Multihop Broadcast Solutions for Intervehicular Communication 106
Evaluating design constraints for proximity-based games in a real urban topology 106
TCP Libra: Exploring RTT-Fairness for TCP 105
Geo-anchored floating data for mobile users 104
Analysis of ECN/RED and SAP-LAW with simultaneous TCP and UDP traffic 104
A Comparison of Stateless Position-based Packet Routing Algorithms for FANETs 104
Safety First? Users’ Perception of Wearable Sensor Networks for Aging 104
A Delay/Disruption Tolerant Solution for Mobile-to-Mobile File Sharing 103
A Solution for Mobile DTN in a Real Urban Scenario 103
Interactive Mobile Gaming over Heterogeneous Networks 101
AirCache: A Crowd-Based Solution for Geoanchored Floating Data 101
Smartphone and Laptop Frameworks for vehicular networking experimentation 98
Vegas over Access Point: Making Room for Thin Client Game Systems in a Wireless Home 98
A Survey on P2P Streaming Clients: Looking at the End-User 97
A Preliminary Evaluation of Backup Servers for Longer Gaming Sessions in MANETs 97
Impact of security threats in vehicular alert messaging systems 97
Automatic IP Address Configuration in VANETs 96
Road Crossing Recognition through Smartphone's Accelerometer 96
Communities on the Road: Fast Triggering of Interactive Multimedia Services 95
Non-invasive Node Detection in IEEE 802.11 Wireless Networks 93
SMASH: A distributed game engine architecture 93
GRAWITA: VLT Survey Telescope observations of the gravitational wave sources GW150914 and GW151226 93
A Survey on Interactive Games over Mobile Networks 93
WWW Recycling for a Better World 92
In-Home Online Entertainment: Analyzing the Impact of the Wireless MAC-Transport Protocols Interference 91
What's in that Magic Box? The Home Entertainment Center's Special Protocol Potion, Revealed 91
P2P file sharing on mobile phones: Design and implementation of a prototype 90
Deployment and Evaluation of a Wireless Mesh Network 89
Regenerating TCP Dynamics from Traces Path Characteristics 89
Video Games at the Library: A Historical Perspective 88
Serious games for early identification of developmental dyslexia 88
Addressing the Bandwidth Demand of Immersive Applications Through NFV in a 5G Network 88
Are CAPTCHAs preventing robotic intrusion or accessibility for impaired users? 88
Web Squared: Paradigms and Opportunities 87
Delay Tolerant Networking over the Metropolitan Public Transportation 87
Web Content Search and Adaptation for IDTV: One Step Forward in the Mediamorphosis Process toward Personal-TV 87
New Interactive VR/AR Media: A Challenge Worth to Address 87
Intersection Collision: Causes and Avoidance Techniques 86
Satellite coverage in urban areas using Unmanned Airborne Vehicles (UAVs) 86
Design issues and solutions in a modern home automation system 86
Network analysis of the Sony Remote Play system 86
Smart Wearable Sensors: Analysis of a Real Case Study 86
Entertainment beyond Divertissement: Using Computer Games for City Roads Accessibility 85
First Responders' Crystal Ball: How to Scry the Emergency from a Remote Vehicle 85
Multimedia transmissions over vehicular networks 85
Fast Message Broadcasting in Vehicular Networks: Model Analysis and Performance Evaluation 85
Network traffic analysis of a small quadcopter 84
A location-aware waypoint-based routing protocol for airborne DTNs in search and rescue scenarios 84
A naming scheme to represent geographic areas in NDN 83
A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games: a Preliminary Study 82
Riding the Web Evolution: from Egoism to Altruism 82
PATH 2.0: A Participatory System for the Generation of Accessible Routes 82
Enhancing Artificial Intelligence on a Real Mobile Game 82
The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions 82
From Playgrounds to Smartphones: Mobile Evolution of a Kids Game 82
How Do You Quickly Choreograph Inter-Vehicular Communications? A Fast Vehicle-to-Vehicle Multi-Hop Broadcast Algorithm, Explained 81
Realizing the Unexploited Potential of Games on Serious Challenges 81
Enhancing Artificial Intelligence in Games by Learning the Opponent's Playing Style 81
FILA in Gameland, a Holistic Approach to a Problem of Many Dimensions 81
TCP Libra: Derivation, Analysis and Comparison with Other RTT-Fair TCPs 81
An Overview of Opportunistic Ad Hoc Communication in Urban Scenarios 80
Network traffic analysis of the steam game system 80
Performance evaluation of AQM techniques with heterogeneous traffic 79
Opportunistic communication for delay tolerant data delivery in Milan 79
StepByWatch: A smartwatch-based enhanced navigation system for visually impaired users 79
Social-Aware Delay Tolerant Networking for Mobile-to-Mobile File Sharing 78
A secure alert messaging system for safe driving 78
Buddy-Finder: A Proposal for a Novel Entertainment Application for GSM 77
Secure Verification of Location Claims on a Vehicular Safety Application 77
FILA, a Holistic Approach to Massive Online Gaming: Algorithm Comparison and Performance Analysis 76
MDTN: Mobile Delay/Disruption Tolerant Network 76
Smart Access Points on the Road for Online Gaming in Vehicular Networks 76
Poster: Network analysis of the steam in-home streaming game system 76
Online Game Performance Engineering 76
Addressing bandwidth demand in full-immersive virtual reality 76
Automatic Audio Routing for Home Entertainment 75
A simulation model for event goodput estimation in real-time sensor networks 75
Combining Web Squared and Serious Games for Crossroad Accessibility 74
On the Comparison of Two Vehicular Safety Systems in Realistic Highway Scenarios 73
Ensuring coexistence among games and downloads in multihop wireless networks 73
Fostering accessible urban mobility through smart mobile applications 73
Totale 9.412
Categoria #
all - tutte 54.908
article - articoli 18.997
book - libri 179
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 1.060
Totale 75.144


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20201.827 0 0 0 0 0 233 250 318 431 293 198 104
2020/20212.287 150 146 173 150 85 114 110 267 389 195 224 284
2021/20222.599 62 261 460 165 148 68 112 291 108 47 302 575
2022/20231.432 302 59 13 120 277 171 12 139 185 22 93 39
2023/2024822 63 116 100 66 48 35 28 37 46 53 130 100
2024/20251.158 13 268 164 115 508 90 0 0 0 0 0 0
Totale 14.786