CIMAN, MATTEO
 Distribuzione geografica
Continente #
NA - Nord America 2.338
AS - Asia 1.114
EU - Europa 560
SA - Sud America 191
AF - Africa 160
Continente sconosciuto - Info sul continente non disponibili 47
OC - Oceania 15
Totale 4.425
Nazione #
US - Stati Uniti d'America 2.253
SG - Singapore 411
CN - Cina 196
IT - Italia 147
VN - Vietnam 138
BR - Brasile 123
HK - Hong Kong 114
DE - Germania 83
FR - Francia 39
FI - Finlandia 38
IN - India 34
GB - Regno Unito 33
BD - Bangladesh 32
AR - Argentina 24
PL - Polonia 22
CA - Canada 17
PH - Filippine 16
SA - Arabia Saudita 16
TR - Turchia 16
AT - Austria 15
MX - Messico 15
PK - Pakistan 15
RU - Federazione Russa 15
NL - Olanda 14
MY - Malesia 12
IQ - Iraq 10
BE - Belgio 9
EG - Egitto 9
AE - Emirati Arabi Uniti 8
EC - Ecuador 8
JP - Giappone 8
SE - Svezia 8
ZA - Sudafrica 8
BA - Bosnia-Erzegovina 7
CL - Cile 7
CR - Costa Rica 7
CZ - Repubblica Ceca 7
GR - Grecia 7
ID - Indonesia 7
IE - Irlanda 7
LU - Lussemburgo 7
NP - Nepal 7
PY - Paraguay 7
AU - Australia 6
CH - Svizzera 6
CY - Cipro 6
EE - Estonia 6
ES - Italia 6
ET - Etiopia 6
GA - Gabon 6
HR - Croazia 6
HU - Ungheria 6
LV - Lettonia 6
MA - Marocco 6
TN - Tunisia 6
UA - Ucraina 6
UG - Uganda 6
UZ - Uzbekistan 6
AL - Albania 5
BF - Burkina Faso 5
CD - Congo 5
CI - Costa d'Avorio 5
CO - Colombia 5
DJ - Gibuti 5
GM - Gambi 5
KE - Kenya 5
ME - Montenegro 5
MK - Macedonia 5
MR - Mauritania 5
MW - Malawi 5
RO - Romania 5
RS - Serbia 5
SI - Slovenia 5
SO - Somalia 5
VE - Venezuela 5
AO - Angola 4
BG - Bulgaria 4
CW - ???statistics.table.value.countryCode.CW??? 4
GN - Guinea 4
GP - Guadalupe 4
GT - Guatemala 4
IS - Islanda 4
JO - Giordania 4
LB - Libano 4
MD - Moldavia 4
ML - Mali 4
MN - Mongolia 4
MU - Mauritius 4
NZ - Nuova Zelanda 4
PE - Perù 4
PR - Porto Rico 4
PS - Palestinian Territory 4
RW - Ruanda 4
SD - Sudan 4
SK - Slovacchia (Repubblica Slovacca) 4
SY - Repubblica araba siriana 4
TT - Trinidad e Tobago 4
TW - Taiwan 4
UY - Uruguay 4
ZW - Zimbabwe 4
Totale 4.251
Città #
Fairfield 287
Ashburn 284
Woodbridge 208
Singapore 205
San Jose 164
Ann Arbor 144
Hong Kong 111
Houston 111
Cambridge 107
Seattle 105
Wilmington 85
Chandler 56
Padova 54
Council Bluffs 53
Beijing 46
Ho Chi Minh City 44
Hanoi 36
Des Moines 29
Boardman 28
Dallas 26
Los Angeles 23
Santa Clara 23
Medford 21
Munich 21
Princeton 21
Staranzano 20
Bytom 18
Lauterbourg 18
Helsinki 17
San Diego 16
Chicago 11
Dong Ket 11
Dortmund 11
Falkenstein 11
New York 11
Bari 10
Nanjing 10
Orem 10
Buffalo 9
Istanbul 9
São Paulo 9
Frankfurt am Main 8
Jacksonville 8
Redondo Beach 8
Chennai 7
Dublin 7
Haiphong 7
Phoenix 7
San José 7
Venice 7
Vienna 7
Addis Ababa 6
Brooklyn 6
Cagliari 6
Kampala 6
Kuala Lumpur 6
Libreville 6
Riga 6
Tokyo 6
Abidjan 5
Brussels 5
Cairo 5
Da Nang 5
Guayaquil 5
Jeddah 5
Karachi 5
Lahore 5
Montreal 5
Nairobi 5
Nouakchott 5
Springfield 5
Tashkent 5
Tianjin 5
Toronto 5
Amman 4
Brasília 4
Conakry 4
Delhi 4
Denver 4
Guangzhou 4
Guatemala City 4
Jinan 4
Kinshasa 4
Lilongwe 4
London 4
Luxembourg 4
Milan 4
Montevideo 4
Nanchang 4
Nicosia 4
Podgorica 4
Riyadh 4
Rome 4
Salvador 4
Shanghai 4
Skopje 4
Ulan Bator 4
Willemstad 4
Würzburg 4
Zurich 4
Totale 2.793
Nome #
Smartphones as ubiquitous devices for behavior analysis and better lifestyle promotion 301
Serious games to support cognitive development in children with Cerebral Visual Impairment 283
An empirical analysis of energy consumption of cross-platform frameworks for mobile development 267
Stairstep recognition and counting in a serious Game for increasing users’ physical activity 246
Using gamification to discover cultural heritage locations from geo-tagged photos 246
The use of games to help children eyes testing 233
Serious games for early identification of developmental dyslexia 221
May SmartPhones Help to maintain Audience Attention during Presentations? 212
Measuring Energy Consumption of Cross-Platform Frameworks for Mobile Applications 209
Evaluating impact of cross-platform frameworks in energy consumption of mobile applications 206
ClimbTheWorld: Real-time stairstep counting to increase physical activity 206
Exploiting users natural competitiveness to promote physical activity 192
StepByWatch: A smartwatch-based enhanced navigation system for visually impaired users 187
From a physical system to a pervasive solution to increase people physical activity: Is it possible? 185
A Serious Game to Persuade People to Use Stairs 166
iSenseStress: Assessing stress through human-smartphone interaction analysis 166
HelpMe!: a Serious Game for Rehabilitation of Children affected by CVI 166
Cross-Platform Mobile Development: A Study on Apps with Animations 159
Games, Assessment and Rehabilitation: When Serious Games Support Cognitive Development in Children with Cerebral Visual Impairment 153
PathS: Enhancing Geographical Maps with Environmental Sensed Data 143
Toward the creation of a Green Content Management System. 133
Can a Game improve People's Lives? The case of Serious Games. 97
null 48
Totale 4.425
Categoria #
all - tutte 12.616
article - articoli 4.074
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 596
Totale 17.286


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022212 0 0 0 14 22 13 12 34 13 11 29 64
2022/2023189 35 2 0 10 35 32 4 15 31 0 16 9
2023/2024144 10 24 22 10 13 21 0 11 6 3 11 13
2024/2025526 5 18 17 23 51 5 10 74 61 27 107 128
2025/20261.746 40 143 247 307 184 59 155 192 194 119 65 41
2026/2027309 66 62 99 82 0 0 0 0 0 0 0 0
Totale 4.425