CIMAN, MATTEO
 Distribuzione geografica
Continente #
NA - Nord America 1.557
EU - Europa 214
AS - Asia 132
AF - Africa 2
OC - Oceania 2
SA - Sud America 1
Totale 1.908
Nazione #
US - Stati Uniti d'America 1.556
IT - Italia 88
CN - Cina 74
DE - Germania 40
SG - Singapore 34
FI - Finlandia 29
FR - Francia 11
VN - Vietnam 11
GB - Regno Unito 7
IE - Irlanda 6
SE - Svezia 6
AT - Austria 5
CZ - Repubblica Ceca 4
IN - India 4
NL - Olanda 4
RU - Federazione Russa 4
PH - Filippine 3
UA - Ucraina 3
AU - Australia 2
JP - Giappone 2
MY - Malesia 2
SI - Slovenia 2
ZW - Zimbabwe 2
AE - Emirati Arabi Uniti 1
BE - Belgio 1
BG - Bulgaria 1
CA - Canada 1
CO - Colombia 1
GR - Grecia 1
HU - Ungheria 1
ID - Indonesia 1
RO - Romania 1
Totale 1.908
Città #
Fairfield 287
Woodbridge 206
Ashburn 149
Ann Arbor 144
Houston 110
Cambridge 106
Seattle 105
Wilmington 85
Chandler 56
Padova 54
Boardman 28
Des Moines 25
Singapore 23
Beijing 22
Medford 21
Princeton 21
San Diego 16
Dong Ket 11
Dortmund 11
Helsinki 11
Nanjing 10
Santa Clara 10
Cagliari 6
Dublin 6
Jacksonville 6
Venice 6
Bari 4
Jinan 4
Nanchang 4
London 3
Shanghai 3
Berlin 2
Bindura 2
Delhi 2
Izola 2
Jiaxing 2
Kharkiv 2
Kuala Lumpur 2
Meycauayan 2
Milan 2
Misterbianco 2
Napoli 2
New York 2
Perugia 2
Portage 2
Salzburg 2
Shenyang 2
Tokyo 2
Amsterdam 1
Bogotá 1
Boxmeer 1
Caldogno 1
Changsha 1
Cleveland 1
Dnipro 1
Duisburg 1
Falkenstein 1
Frankfurt am Main 1
Groningen 1
Guangzhou 1
Hagen 1
Hebei 1
Hounslow 1
Indiana 1
Jakarta 1
Melbourne 1
Ningbo 1
Norwalk 1
Ogden 1
Old Bridge 1
Ottawa 1
Pune 1
Raleigh 1
Sambuceto 1
Sofia 1
Sydney 1
Tappahannock 1
Tettnang 1
Treviso 1
Turin 1
Valsad 1
Wandsworth 1
Westwood 1
Totale 1.622
Nome #
An empirical analysis of energy consumption of cross-platform frameworks for mobile development 143
Serious games to support cognitive development in children with Cerebral Visual Impairment 138
The use of games to help children eyes testing 122
Using gamification to discover cultural heritage locations from geo-tagged photos 121
Measuring Energy Consumption of Cross-Platform Frameworks for Mobile Applications 120
Stairstep recognition and counting in a serious Game for increasing users’ physical activity 108
May SmartPhones Help to maintain Audience Attention during Presentations? 106
From a physical system to a pervasive solution to increase people physical activity: Is it possible? 102
Smartphones as ubiquitous devices for behavior analysis and better lifestyle promotion 94
Exploiting users natural competitiveness to promote physical activity 90
Evaluating impact of cross-platform frameworks in energy consumption of mobile applications 87
Serious games for early identification of developmental dyslexia 87
HelpMe!: a Serious Game for Rehabilitation of Children affected by CVI 87
StepByWatch: A smartwatch-based enhanced navigation system for visually impaired users 77
ClimbTheWorld: Real-time stairstep counting to increase physical activity 70
Games, Assessment and Rehabilitation: When Serious Games Support Cognitive Development in Children with Cerebral Visual Impairment 66
iSenseStress: Assessing stress through human-smartphone interaction analysis 64
A Serious Game to Persuade People to Use Stairs 62
Cross-Platform Mobile Development: A Study on Apps with Animations 51
Toward the creation of a Green Content Management System. 50
null 48
PathS: Enhancing Geographical Maps with Environmental Sensed Data 44
Can a Game improve People's Lives? The case of Serious Games. 11
Totale 1.948
Categoria #
all - tutte 6.451
article - articoli 2.171
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 348
Totale 8.970


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020311 0 0 0 0 41 29 43 41 60 51 35 11
2020/2021332 19 20 18 16 15 6 8 28 48 89 43 22
2021/2022271 1 25 33 14 22 13 12 34 13 11 29 64
2022/2023189 35 2 0 10 35 32 4 15 31 0 16 9
2023/2024144 10 24 22 10 13 21 0 11 6 3 11 13
2024/2025104 5 18 17 23 41 0 0 0 0 0 0 0
Totale 1.948