As organizations seek to turn knowledge into a strategic asset, gamification can strengthen motivation and engagement in knowledge management while also fostering collaborative knowledge creation. This study uses a bibliometric and systematic literature review ap proach, combined with content analysis, to provide a structured and balanced synthesis. The findings show that gamification supports knowledge acquisition, sharing, and creation, whereas storage, retrieval, and protection remain underexplored. In business settings, it mainly supports knowledge transfer and performance improvement, while in higher edu cation, it enhances learner engagement and retention. The study draws on self-determi nation, flow, organizational knowledge, and nudge theories to explain how motivational, experiential, organizational, and behavioral mechanisms shape knowledge-sharing behav ior in gamified knowledge management environments. Based on this analysis, the review proposes an integrative theoretical framework that links design fit, motivation, immersion, knowledge behaviors, coordination, knowledge conversion, and organizational value. It also identifies key challenges, including design complexity, sustaining motivation, social barriers, and knowledge validation. It links them to responses such as modular gamifica tion, adaptive feedback, balanced incentives, and collaborative engagement. The findings further indicate sectoral differences, as businesses focus more on knowledge-sharing net works, whereas higher education applies gamification more often in structured learning settings. This research extends theoretical understanding and offers practical insights into sector-specific applications. Future research should examine knowledge creation, sharing, acquisition, and retention more closely, with attention to the effectiveness of game ele ments, the integration of augmented reality, individual user characteristics, implementation complexity, and long-term knowledge retention.

Gamification and Knowledge Management: State of the Art and Future Directions

Moradi, Behrooz
Writing – Original Draft Preparation
;
Bolisani, Ettore
Supervision
;
Cai, Furong
Membro del Collaboration Group
2026

Abstract

As organizations seek to turn knowledge into a strategic asset, gamification can strengthen motivation and engagement in knowledge management while also fostering collaborative knowledge creation. This study uses a bibliometric and systematic literature review ap proach, combined with content analysis, to provide a structured and balanced synthesis. The findings show that gamification supports knowledge acquisition, sharing, and creation, whereas storage, retrieval, and protection remain underexplored. In business settings, it mainly supports knowledge transfer and performance improvement, while in higher edu cation, it enhances learner engagement and retention. The study draws on self-determi nation, flow, organizational knowledge, and nudge theories to explain how motivational, experiential, organizational, and behavioral mechanisms shape knowledge-sharing behav ior in gamified knowledge management environments. Based on this analysis, the review proposes an integrative theoretical framework that links design fit, motivation, immersion, knowledge behaviors, coordination, knowledge conversion, and organizational value. It also identifies key challenges, including design complexity, sustaining motivation, social barriers, and knowledge validation. It links them to responses such as modular gamifica tion, adaptive feedback, balanced incentives, and collaborative engagement. The findings further indicate sectoral differences, as businesses focus more on knowledge-sharing net works, whereas higher education applies gamification more often in structured learning settings. This research extends theoretical understanding and offers practical insights into sector-specific applications. Future research should examine knowledge creation, sharing, acquisition, and retention more closely, with attention to the effectiveness of game ele ments, the integration of augmented reality, individual user characteristics, implementation complexity, and long-term knowledge retention.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11577/3601219
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