We report on the development of two video games with educational intent and entertainment ambitions. The first game – “Cash or Card?” – is a cashier simulation to raise awareness of the issues surrounding cash vs electronic payments, a hotly debated topic shrouded in false information and conspiracy theories. The second game – “Untitled Journalist Game” – is an investigative reporting simulation focusing on the analysis and evaluation of information sources, and on how information is presented in the media. We present the design and development process of the two games, and some preliminary usage data of “Cash or Card?” We found that the synergy of game designers, educators, and game researchers is critical in developing and evaluating games to educate and entertain so that all the actors can contribute confidently according to their expertise, and produce games that communicate important content while challenging and entertaining the players.

Learn to Play: Lessons Learned Developing Video Games for Entertainment and Education

Andrea Franceschini;Antonio Roda
2024

Abstract

We report on the development of two video games with educational intent and entertainment ambitions. The first game – “Cash or Card?” – is a cashier simulation to raise awareness of the issues surrounding cash vs electronic payments, a hotly debated topic shrouded in false information and conspiracy theories. The second game – “Untitled Journalist Game” – is an investigative reporting simulation focusing on the analysis and evaluation of information sources, and on how information is presented in the media. We present the design and development process of the two games, and some preliminary usage data of “Cash or Card?” We found that the synergy of game designers, educators, and game researchers is critical in developing and evaluating games to educate and entertain so that all the actors can contribute confidently according to their expertise, and produce games that communicate important content while challenging and entertaining the players.
2024
2024 IEEE Conference on Games (CoG)
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11577/3515418
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