The essay comments upon the current relationship between mainstream 3D CG animation and Masahiro Mori’s “uncanny valley”: the gap between the visual impression of a real person and that of a 3D replica. A general discussion about the nature of the uncanny in animation is firstly introduced, followed by a historical overview of the use of uncanny characters in 3D CG animated productions. A third section considers the nature of the uncanny response in relation to photorealistic an- imated actors.
Contemporary 3D CG animation and the "uncanny valley": estrangements and returns
BELLANO M
2018
Abstract
The essay comments upon the current relationship between mainstream 3D CG animation and Masahiro Mori’s “uncanny valley”: the gap between the visual impression of a real person and that of a 3D replica. A general discussion about the nature of the uncanny in animation is firstly introduced, followed by a historical overview of the use of uncanny characters in 3D CG animated productions. A third section considers the nature of the uncanny response in relation to photorealistic an- imated actors.File in questo prodotto:
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