We present an approach for learning an anisotropic RBF kernel in a game theoretical setting where the value of the game is the degree of separation between positive and negative training examples. The method extends a previously proposed method (KOMD) to perform feature re-weighting and distance metric learning in a kernel-based classification setting. Experiments on several benchmark datasets demonstrate that our method generally outperforms state-of-the-art distance metric learning methods, including the Large Margin Nearest Neighbor Classification family of methods.

Learning Anisotropic RBF Kernels

AIOLLI, FABIO;DONINI, MICHELE
2014

Abstract

We present an approach for learning an anisotropic RBF kernel in a game theoretical setting where the value of the game is the degree of separation between positive and negative training examples. The method extends a previously proposed method (KOMD) to perform feature re-weighting and distance metric learning in a kernel-based classification setting. Experiments on several benchmark datasets demonstrate that our method generally outperforms state-of-the-art distance metric learning methods, including the Large Margin Nearest Neighbor Classification family of methods.
2014
Lecture Notes in Computer Science Artificial Neural Networks and Machine Learning – ICANN 2014
9783319111780
9783319111797
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11577/3148326
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