The recent introduction of many new three dimensional applications and display technologies has created the need for new human-computer interfaces in order to interact with them in a simpler and more natural way compared to what is possible with traditional devices such as the keyboard and mouse. In this work we describe a novel interface for interactive 3D browsing that relies only on the direct acquisition of hand gestures exploiting data from depth cameras such as the Microsoft Kinect. We do not aim at introducing a complete working system for this task, but instead all the various building blocks and available techniques will be presented in order to construct a framework inside which the various components can be fitted.
Hand Gesture Recognition for 3D Interfaces
DAL MUTTO, CARLO;DOMINIO, FABIO;ZANUTTIGH, PIETRO;CORTELAZZO, GUIDO MARIA
2011
Abstract
The recent introduction of many new three dimensional applications and display technologies has created the need for new human-computer interfaces in order to interact with them in a simpler and more natural way compared to what is possible with traditional devices such as the keyboard and mouse. In this work we describe a novel interface for interactive 3D browsing that relies only on the direct acquisition of hand gestures exploiting data from depth cameras such as the Microsoft Kinect. We do not aim at introducing a complete working system for this task, but instead all the various building blocks and available techniques will be presented in order to construct a framework inside which the various components can be fitted.Pubblicazioni consigliate
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