GAMBERINI, LUCIANO
 Distribuzione geografica
Continente #
NA - Nord America 9.518
EU - Europa 1.909
AS - Asia 1.362
SA - Sud America 24
OC - Oceania 19
AF - Africa 8
Continente sconosciuto - Info sul continente non disponibili 2
Totale 12.842
Nazione #
US - Stati Uniti d'America 9.500
IT - Italia 803
CN - Cina 613
SG - Singapore 536
DE - Germania 251
FI - Finlandia 240
FR - Francia 144
SE - Svezia 114
UA - Ucraina 107
GB - Regno Unito 106
VN - Vietnam 74
IN - India 38
PH - Filippine 28
IE - Irlanda 27
NL - Olanda 27
AU - Australia 17
ES - Italia 17
BR - Brasile 16
CA - Canada 16
NO - Norvegia 13
PT - Portogallo 12
TR - Turchia 11
TW - Taiwan 11
MY - Malesia 10
HK - Hong Kong 9
AT - Austria 7
CZ - Repubblica Ceca 7
IR - Iran 7
RO - Romania 7
GR - Grecia 6
ID - Indonesia 6
JP - Giappone 6
KZ - Kazakistan 5
PE - Perù 5
AR - Argentina 3
DK - Danimarca 3
EE - Estonia 3
HU - Ungheria 3
PK - Pakistan 3
PL - Polonia 3
RS - Serbia 3
DZ - Algeria 2
EU - Europa 2
KR - Corea 2
MA - Marocco 2
MX - Messico 2
NZ - Nuova Zelanda 2
RU - Federazione Russa 2
AM - Armenia 1
BE - Belgio 1
CH - Svizzera 1
CM - Camerun 1
GH - Ghana 1
HR - Croazia 1
IL - Israele 1
LV - Lettonia 1
NP - Nepal 1
TZ - Tanzania 1
ZA - Sudafrica 1
Totale 12.842
Città #
Fairfield 1.519
Woodbridge 925
Houston 902
Chandler 781
Ann Arbor 683
Ashburn 630
Seattle 548
Wilmington 518
Cambridge 484
Jacksonville 463
Singapore 438
Padova 252
Princeton 233
San Diego 165
Medford 138
Beijing 116
Helsinki 111
Santa Clara 99
Des Moines 91
Nanjing 87
Dong Ket 73
Roxbury 63
Boardman 51
Guangzhou 45
Shenyang 38
Milan 37
London 29
Hebei 27
Nanchang 27
Dublin 25
Jinan 24
New York 22
Piove Di Sacco 22
Venice 21
Jiaxing 20
Rome 16
Tianjin 16
Amsterdam 13
Changsha 13
Sydney 13
Berlin 11
Frankfurt am Main 11
Zhengzhou 11
Brendola 10
Haikou 10
Kharkiv 10
Mestre 10
Norwalk 10
Ogden 10
Udine 10
Aprilia 9
Bari 9
Hamburg 9
Hangzhou 9
Indiana 9
Naples 9
Ningbo 9
Redwood City 9
Dresden 8
General Trias 8
Rovigo 8
Chicago 7
Chiswick 7
Lappeenranta 7
Paris 7
Agordo 6
Bauru 6
Borås 6
Falls Church 6
Lancaster 6
Leipzig 6
Mumbai 6
Porto 6
Pune 6
Renton 6
Trieste 6
Verolanuova 6
Vicenza 6
Aydin 5
Cagliari 5
Madrid 5
Munich 5
Nottingham 5
Ottawa 5
Popești 5
San Pablo 5
Sarcedo 5
Sassuolo 5
Yellow Springs 5
Azzano Decimo 4
Bremen 4
Conegliano 4
Council Bluffs 4
Florence 4
Göttingen 4
Ica 4
Jakarta 4
Karlovy Vary 4
Las Pinas 4
Los Angeles 4
Totale 10.182
Nome #
Engaging the Audience with Biased News: An Exploratory Study on Prejudice and Engagement 146
Measuring user acceptance of wearable symbiotic devices: validation study across application scenarios 145
Virtual reality as a new research tool for the study of human memory 142
Contextual consistency as an improvement to user experience and system transparency: The case of a vibrotactile relaxation device with implicit triggers 141
Transparency Heuristic: Effect of Implicitness of Online Data Acquisition on Sensitivity Perception 141
Interactive multimedia content for older adults: the case of SeniorChannel 140
Test-retest consistency of Virtual Week: A task to investigate prospective memory 138
Introducing wearables in the kitchen: An assessment of user acceptance in younger and older adults 131
The Persuasive Effect of Social Network Feedback on Mediated Communication: A Case Study in a Real Organization 131
Psychological response to an emergency in virtual reality: Effects of victim ethnicity and emergency type on helping behavior and navigation 130
Interweaving Visual and Audio-Haptic Augmented Reality for Urban Exploration 129
How tool use and arm position affect peripersonal space representation. 128
A two-step, user-centered approach to personalized tourist recommendations 125
Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames. 124
Overlaying social information: The effects on users' search and information-selection behavior 124
Super-Feet: A Wireless Hand-free Navigation System for Virtual Environments 123
Interacting via SMS: Practices of social closeness and reciprocation 121
Human-computer interaction. Fondamenti teorici e metodologici per lo studio dell'interazione tra persone e tecnologie 121
The VEPSY Updated Project: Virtual Reality in Clinical Psychology 116
Embedded Persuasive Strategies to Obtain Visitors Data: Comparing Reward and Reciprocity in an Amateur, Knowledge-Based Website. 116
How human-mouse interaction can accurately detect faked responses about identity 116
Interactive Persuasive Systems: A Perspective on Theory and Evaluation 115
Oops, I forgot the light on! The cognitive mechanisms supporting the execution of energy saving behaviors 111
Music-enhanced Immersive Virtual Reality in the Rehabilitation of Memory - Related Cognitive Processes and Functional Abilities: A Case Report 109
Eldergames project: an innovative mixed reality table-top solution to preserve cognitive functions in elderly people 106
You are how you play: Authenticating mobile users via game playing 106
Depth stratification in illusory-contour figures on heterogeneous backgrounds is independent of contour clarity and brightness enhancement 105
Designing a Willing-to-Use-in-Public Hand Gestural Interaction Technique for Smart Glasses 105
An exploratory fNIRS study with immersive virtual reality: a new method for technical implementation 103
The Human Factor In The Evaluation Of Road Layout In Virtual Environment: A Case Study 103
An Action-Based Approach to Presence: Foundations and Methods 103
Covert visuospatial attention orienting in a brain-computer interface for amyotrophic lateral sclerosis patients. 101
RETHINKING THE SHOPPING EXPERIENCE: A QUALITATIVE EXPLORATIVE STUDY ON 3D WEB AND AR FOR DISPLAYING AND SELLING GOODS 99
Covert Persuasive Technologies: Bringing Subliminal Cues to Human-Computer Interaction 99
A review of the research on subliminal techniques for implicit interaction in symbiotic systems 99
Selective activation of the superior frontal gyrus in task-switching: An event-related fNIRS study 98
Presence in the age of Social Networks: Augmenting Mediated Environments with Feedback on Group Activity 98
How semantic processing of words evokes changes in pupil 98
A gamified solution to brief interventions for nightlife well-being 98
Industry 5.0: A Comprehensive Insight into the Future of Work, Social Sustainability, Sustainable Development and Career 97
The VEPSY UPDATED Project: Clinical Rationale and Technical Approach. 97
Virtual Reality in Telemedicine 96
Identity verification using a kinematic memory detection technique 95
Mediated Pointing and the Corporeal Field 93
Adaptive information density for augmented reality displays 93
Exploring the suitability of Virtual Environments for safety training: Signals, Norms and Ambiguity in a Simulated Emergency Escape. 91
The presence of others in a virtual environment: different collaborative modalities with hybrid resources 91
Eco-Feedback on the Go: Motivating Energy Awareness 91
The detection of faked identity using unexpected questions and mouse dynamics 91
Improving social game engagement on facebook through enhanced socio-contextual information 90
Covert lie detection using keyboard dynamics 90
A place for presence. Understanding the human involvement in mediated interactive environments 89
How Robots Impact Students’ Beliefs about Their Learning Skills 88
Passengers’ activities during short trips on the London Underground 87
Designing and testing credibility: The case of a serious game on nightlife risks 87
Virtual Environments in the diagnosis, prevention and related diseases: a review of VR Scenarios proposed in the Ec VETERAN project. 86
Towards a definition of symbiotic relations between humans and machines 86
How Natural is a Natural Interface? An Evaluation Procedure Based on Action Breakdowns. 86
Integrating neurophysiologic relevance feedback in intent modeling for information retrieval 85
Investigating tactile stimulation in symbiotic systems 84
A Cyber Secured IoT: Fostering Smart Living and Safety of Fragile Individuals in Intelligent Environments 84
Web usability Today 83
Combining implicit and explicit techniques to reveal social desirability bias in electricity conservation self-reports 83
Biometric Authentication Methods on Smartphones: a Survey. 83
The online identity detection via keyboard dynamics 82
Processing of peripersonal and extrapersonal space using tools: Evidence from visual line bisection in real and virtual environments 80
A behavioural experiment in virtual reality to verify the role of action function in space coding 80
False Identity Detection Using Complex Sentences 80
Spotting faked identities via mouse dynamics using complex questions 79
Using Eye-Tracker to assess the effectiveness of a Three-Dimensional Riding Simulator in increasing Hazard Perception 78
Subliminal Cueing of Selection Behavior in a Virtual Environment 77
Developing a Symbiotic System for Scientific Information Seeking: The Mindsee Project 77
Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software 77
Assessment of Implicit and Explicit Measures of Mental Workload in Working Situations: Implications for Industry 4.0 77
Human navigation in electronic environments 75
Commentary on Riva, G., Virtual Reality in Psychotherapy: Review. 74
Does Trigger Location Matter? The Influence of Localization and Motivation on the Persuasiveness of Mobile Purchase Recommendations 74
Spatial distortions induced by dotted patterns 73
VIDEODOPE: applying persuasive technology to improve awareness of drugs abuse effects. 72
Playing for a Real Bonus: Videogames to Empower Elderly People 71
Mobile implementation of a web 3D carousel with touch input 71
Ergonomics of Virtual Environments for Clinical Use 70
Evaluating an automatic rotation feature in collaborative tabletop workspaces 70
Your Team Cohesion is Low": A Systematic Study of the Effects of Social Network Feedback on Mediated Activity 70
Mediated presence: Virtual reality, mixed environments and social networks 68
Type Me the Truth! Detecting Deceitful Users via Keystroke Dynamics. 68
Responding to a fire emergency in a virtual environment: Different patterns of actions for different situations 67
User Experience and Perceived Usability of Traditional and Multimodal Interfaces for Scientific Information Seeking 67
Virtual Reality as telemedicine tool: technology, ergonomics and actual applications 66
Situated Breakdown Analysis for the Evaluation of a VirtualEnvironment 66
Investigating the Accessibility of Voice Assistants With Impaired Users: Mixed Methods Study 66
Action in Hybrid Environments: Why technical interferences do not necessarily 'break' the virtual presence. 65
Spatial attention orienting to improve the efficacy of a brain-computer interface for communication 65
Exploring gaze-adaptive features for interacting with multi-document visualizations 65
Mouse Tracking IAT in Customer Research: An Investigation of Users’ Implicit Attitudes Towards Social Networks 65
Place the controllers wherever you want: Usability and user experience of customisable musical devices 64
Subjective Evaluation of Autonomous and Manual Driving in Advanced Simulation 63
A Game a Day Keeps the Doctor Away: A short review of Computer Games in Mental Healthcare 62
Net Ergonomics: Information Retrieval in Health Care Domain 59
Developing hand-worn input and haptic support for real-world target finding 58
Totale 9.351
Categoria #
all - tutte 50.970
article - articoli 23.670
book - libri 263
conference - conferenze 0
curatela - curatele 1.284
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 18.848
Totale 95.035


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20201.959 0 0 0 369 200 154 203 251 260 227 197 98
2020/20211.839 80 139 80 120 97 111 41 172 248 377 225 149
2021/20222.197 67 262 250 149 117 93 129 201 103 100 299 427
2022/20231.672 362 144 41 168 243 205 21 134 209 12 105 28
2023/20241.233 65 187 138 83 54 76 91 63 123 70 148 135
2024/20251.075 78 572 217 208 0 0 0 0 0 0 0 0
Totale 13.055