GAMBERINI, LUCIANO
 Distribuzione geografica
Continente #
NA - Nord America 11.632
AS - Asia 4.574
EU - Europa 4.200
AF - Africa 1.098
SA - Sud America 1.049
OC - Oceania 138
Continente sconosciuto - Info sul continente non disponibili 49
Totale 22.740
Nazione #
US - Stati Uniti d'America 11.049
SG - Singapore 1.505
IT - Italia 1.205
CN - Cina 889
HK - Hong Kong 775
BR - Brasile 712
DE - Germania 468
FI - Finlandia 315
PL - Polonia 264
FR - Francia 242
VN - Vietnam 209
NL - Olanda 197
GB - Regno Unito 167
SE - Svezia 162
UA - Ucraina 143
RU - Federazione Russa 132
IN - India 102
TR - Turchia 77
ES - Italia 73
AR - Argentina 66
CA - Canada 66
IE - Irlanda 54
PH - Filippine 53
ZA - Sudafrica 52
CI - Costa d'Avorio 51
ID - Indonesia 47
MX - Messico 47
PT - Portogallo 46
EC - Ecuador 45
RS - Serbia 44
AM - Armenia 43
BB - Barbados 43
NO - Norvegia 43
AT - Austria 42
AU - Australia 42
GR - Grecia 41
KR - Corea 40
BE - Belgio 39
CZ - Repubblica Ceca 39
IR - Iran 39
LY - Libia 39
PK - Pakistan 39
TW - Taiwan 39
JP - Giappone 38
DZ - Algeria 37
KZ - Kazakistan 35
PA - Panama 35
PE - Perù 35
PS - Palestinian Territory 35
GA - Gabon 34
HU - Ungheria 34
IQ - Iraq 34
NI - Nicaragua 34
BJ - Benin 33
LB - Libano 33
LU - Lussemburgo 33
MD - Moldavia 33
MR - Mauritania 33
CH - Svizzera 32
LA - Repubblica Popolare Democratica del Laos 32
TN - Tunisia 32
AZ - Azerbaigian 31
MY - Malesia 31
CO - Colombia 30
SN - Senegal 30
TH - Thailandia 30
TJ - Tagikistan 30
AO - Angola 29
CW - ???statistics.table.value.countryCode.CW??? 29
EG - Egitto 29
SA - Arabia Saudita 29
VE - Venezuela 29
YE - Yemen 29
BY - Bielorussia 28
DO - Repubblica Dominicana 28
JM - Giamaica 28
NG - Nigeria 28
UG - Uganda 28
BZ - Belize 27
CL - Cile 27
CR - Costa Rica 27
MN - Mongolia 27
NE - Niger 27
NP - Nepal 27
PY - Paraguay 27
RE - Reunion 27
SK - Slovacchia (Repubblica Slovacca) 27
UY - Uruguay 27
UZ - Uzbekistan 27
ZM - Zambia 27
BO - Bolivia 26
BS - Bahamas 26
BW - Botswana 26
CM - Camerun 26
CU - Cuba 26
CV - Capo Verde 26
GH - Ghana 26
GM - Gambi 26
JO - Giordania 26
MZ - Mozambico 26
Totale 21.477
Città #
Fairfield 1.519
Singapore 1.027
Woodbridge 925
Houston 906
Ashburn 852
Chandler 781
Hong Kong 751
Ann Arbor 683
Seattle 553
Santa Clara 533
Wilmington 520
Cambridge 484
Jacksonville 464
Padova 296
Beijing 275
Boardman 270
Princeton 233
Bytom 219
San Diego 165
Medford 138
Helsinki 125
Munich 109
Des Moines 91
Nanjing 87
Los Angeles 83
Milan 79
Dong Ket 73
Roxbury 63
São Paulo 55
Abidjan 49
Guangzhou 49
Ho Chi Minh City 47
Dublin 43
Turku 41
Bridgetown 40
London 40
Shenyang 40
Buffalo 36
New York 36
Chicago 34
Hefei 34
Libreville 34
Yerevan 34
Managua 33
Panama City 33
Baku 31
Cotonou 31
Nouakchott 31
Padua 31
Dakar 29
Athens 28
Dushanbe 28
Frankfurt am Main 28
Nanchang 28
Hebei 27
Kampala 27
Luanda 27
Vientiane 27
Amman 26
Belgrade 26
Jinan 26
Amsterdam 25
Brooklyn 25
Lusaka 25
Montevideo 25
Niamey 25
Tashkent 25
Ulan Bator 25
Willemstad 25
Nassau 24
Venice 24
Accra 23
Bamako 23
Chisinau 23
Dar es Salaam 23
Hanoi 23
Istanbul 23
Minsk 23
Praia 23
Rome 23
Stockholm 23
Vienna 23
Fossò 22
Harare 22
Luxembourg 22
Phnom Penh 22
Piove Di Sacco 22
Redondo Beach 22
Rio de Janeiro 22
Tripoli 22
Castries 21
Havana 21
Jiaxing 21
San José 21
Sydney 21
Zurich 21
Bangkok 20
Johannesburg 20
Khartoum 20
Kigali 20
Totale 14.316
Nome #
Human-computer interaction. Fondamenti teorici e metodologici per lo studio dell'interazione tra persone e tecnologie 211
Measuring user acceptance of wearable symbiotic devices: validation study across application scenarios 204
Transparency Heuristic: Effect of Implicitness of Online Data Acquisition on Sensitivity Perception 193
Contextual consistency as an improvement to user experience and system transparency: The case of a vibrotactile relaxation device with implicit triggers 181
Industry 5.0: A Comprehensive Insight into the Future of Work, Social Sustainability, Sustainable Development and Career 180
Interactive multimedia content for older adults: the case of SeniorChannel 180
Engaging the Audience with Biased News: An Exploratory Study on Prejudice and Engagement 180
RETHINKING THE SHOPPING EXPERIENCE: A QUALITATIVE EXPLORATIVE STUDY ON 3D WEB AND AR FOR DISPLAYING AND SELLING GOODS 177
Virtual reality as a new research tool for the study of human memory 174
Test-retest consistency of Virtual Week: A task to investigate prospective memory 171
Interweaving Visual and Audio-Haptic Augmented Reality for Urban Exploration 171
Introducing wearables in the kitchen: An assessment of user acceptance in younger and older adults 167
A two-step, user-centered approach to personalized tourist recommendations 166
Unveiling the Structure: Effects of Social Feedback on Communication Activity in Online Multiplayer Videogames. 165
The Persuasive Effect of Social Network Feedback on Mediated Communication: A Case Study in a Real Organization 164
How tool use and arm position affect peripersonal space representation. 164
Super-Feet: A Wireless Hand-free Navigation System for Virtual Environments 162
How human-mouse interaction can accurately detect faked responses about identity 161
Psychological response to an emergency in virtual reality: Effects of victim ethnicity and emergency type on helping behavior and navigation 159
Overlaying social information: The effects on users' search and information-selection behavior 157
Embedded Persuasive Strategies to Obtain Visitors Data: Comparing Reward and Reciprocity in an Amateur, Knowledge-Based Website. 154
Interactive Persuasive Systems: A Perspective on Theory and Evaluation 154
You are how you play: Authenticating mobile users via game playing 154
The VEPSY Updated Project: Virtual Reality in Clinical Psychology 148
Interacting via SMS: Practices of social closeness and reciprocation 148
Subjective Evaluation of Autonomous and Manual Driving in Advanced Simulation 148
Eldergames project: an innovative mixed reality table-top solution to preserve cognitive functions in elderly people 147
A gamified solution to brief interventions for nightlife well-being 147
Music-enhanced Immersive Virtual Reality in the Rehabilitation of Memory - Related Cognitive Processes and Functional Abilities: A Case Report 145
How semantic processing of words evokes changes in pupil 144
Oops, I forgot the light on! The cognitive mechanisms supporting the execution of energy saving behaviors 144
A review of the research on subliminal techniques for implicit interaction in symbiotic systems 143
Exploring the suitability of Virtual Environments for safety training: Signals, Norms and Ambiguity in a Simulated Emergency Escape. 142
The VEPSY UPDATED Project: Clinical Rationale and Technical Approach. 142
Designing a Willing-to-Use-in-Public Hand Gestural Interaction Technique for Smart Glasses 142
Selective activation of the superior frontal gyrus in task-switching: An event-related fNIRS study 141
An exploratory fNIRS study with immersive virtual reality: a new method for technical implementation 141
Covert lie detection using keyboard dynamics 141
An Action-Based Approach to Presence: Foundations and Methods 139
Depth stratification in illusory-contour figures on heterogeneous backgrounds is independent of contour clarity and brightness enhancement 137
The Human Factor In The Evaluation Of Road Layout In Virtual Environment: A Case Study 137
A Cyber Secured IoT: Fostering Smart Living and Safety of Fragile Individuals in Intelligent Environments 136
Adaptive information density for augmented reality displays 135
Covert Persuasive Technologies: Bringing Subliminal Cues to Human-Computer Interaction 133
Identity verification using a kinematic memory detection technique 133
The online identity detection via keyboard dynamics 132
Presence in the age of Social Networks: Augmenting Mediated Environments with Feedback on Group Activity 130
Designing and testing credibility: The case of a serious game on nightlife risks 130
Covert visuospatial attention orienting in a brain-computer interface for amyotrophic lateral sclerosis patients. 129
Towards a definition of symbiotic relations between humans and machines 129
DOMHO: Internet of Things for Ambient Assisted Co-housing 128
Biometric Authentication Methods on Smartphones: a Survey. 128
The detection of faked identity using unexpected questions and mouse dynamics 127
SAFE GYMS: IoT Systems for Safe and Healthy Sport and Working Environments 125
Virtual Reality in Telemedicine 124
Combining implicit and explicit techniques to reveal social desirability bias in electricity conservation self-reports 124
Integrating neurophysiologic relevance feedback in intent modeling for information retrieval 124
Eco-Feedback on the Go: Motivating Energy Awareness 123
Using Eye-Tracker to assess the effectiveness of a Three-Dimensional Riding Simulator in increasing Hazard Perception 121
Facing with Collaborative Robots: The Subjective Experience in Senior and Younger Workers 121
The presence of others in a virtual environment: different collaborative modalities with hybrid resources 120
Improving social game engagement on facebook through enhanced socio-contextual information 120
Passengers’ activities during short trips on the London Underground 120
How Natural is a Natural Interface? An Evaluation Procedure Based on Action Breakdowns. 120
Developing a Symbiotic System for Scientific Information Seeking: The Mindsee Project 120
How Robots Impact Students’ Beliefs about Their Learning Skills 120
False Identity Detection Using Complex Sentences 120
Spatial distortions induced by dotted patterns 118
A behavioural experiment in virtual reality to verify the role of action function in space coding 117
Investigating the Accessibility of Voice Assistants With Impaired Users: Mixed Methods Study 117
Mediated Pointing and the Corporeal Field 116
Subliminal Cueing of Selection Behavior in a Virtual Environment 116
Type Me the Truth! Detecting Deceitful Users via Keystroke Dynamics. 116
Commentary on Riva, G., Virtual Reality in Psychotherapy: Review. 115
Processing of peripersonal and extrapersonal space using tools: Evidence from visual line bisection in real and virtual environments 115
Investigating tactile stimulation in symbiotic systems 115
A place for presence. Understanding the human involvement in mediated interactive environments 114
Human factors in cobot era: a review of modern production systems features 113
VIDEODOPE: applying persuasive technology to improve awareness of drugs abuse effects. 113
DOMHO: A Smart Assisted-living Solution for Fragile People 113
Virtual Environments in the diagnosis, prevention and related diseases: a review of VR Scenarios proposed in the Ec VETERAN project. 112
Too Hot to Enter: Investigating Users’ Attitudes Toward Thermoscanners in COVID Times 112
Spotting faked identities via mouse dynamics using complex questions 111
Cognitive-motor multitasking during outdoor spatial navigation in AR 111
Place the controllers wherever you want: Usability and user experience of customisable musical devices 110
Getting Closer to Real-world: Monitoring Humans Working with Collaborative Industrial Robots 110
Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software 109
Mouse Tracking IAT in Customer Research: An Investigation of Users’ Implicit Attitudes Towards Social Networks 109
Does Trigger Location Matter? The Influence of Localization and Motivation on the Persuasiveness of Mobile Purchase Recommendations 107
Responding to a fire emergency in a virtual environment: Different patterns of actions for different situations 106
Employee-centric innovation: Integrating participatory design and video-analysis to foster the transition to Industry 5.0 105
Accessible and Inclusive Mobile Application for Social Support and m-Health in Forced Isolation: SAFE TALK 105
Action in Hybrid Environments: Why technical interferences do not necessarily 'break' the virtual presence. 104
Web usability Today 103
Mediated presence: Virtual reality, mixed environments and social networks 103
Data collection explicitness as a micro-suasor: Its effect on sensitivity judgment and safety decisions 103
How to get away with cyberattacks 102
Pupil Responses as Indicators of Learning and Adaptation in Human-Robot Collaboration Scenarios 101
Influence of keyboard layout and feedback type in eye-typing tasks: A comparative study 101
Adaptive Assembly Workstations and cobots: A qualitative assessment involving senior and adult workers 101
Totale 13.420
Categoria #
all - tutte 78.702
article - articoli 35.624
book - libri 394
conference - conferenze 0
curatela - curatele 1.929
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 29.858
Totale 146.507


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20211.540 0 0 0 120 97 111 41 172 248 377 225 149
2021/20222.197 67 262 250 149 117 93 129 201 103 100 299 427
2022/20231.672 362 144 41 168 243 205 21 134 209 12 105 28
2023/20241.232 65 187 138 83 54 76 91 63 123 70 148 134
2024/20255.649 76 568 216 299 850 156 286 375 347 273 977 1.226
2025/20265.396 780 1.695 2.911 10 0 0 0 0 0 0 0 0
Totale 23.024