BUJARI, ARMIR
 Distribuzione geografica
Continente #
NA - Nord America 5.760
AS - Asia 1.941
EU - Europa 1.291
AF - Africa 527
SA - Sud America 460
OC - Oceania 64
Continente sconosciuto - Info sul continente non disponibili 25
Totale 10.068
Nazione #
US - Stati Uniti d'America 5.491
SG - Singapore 677
HK - Hong Kong 301
BR - Brasile 275
CN - Cina 259
IT - Italia 194
VN - Vietnam 185
SE - Svezia 118
FI - Finlandia 112
PL - Polonia 111
DE - Germania 71
RU - Federazione Russa 58
FR - Francia 54
GB - Regno Unito 52
JP - Giappone 43
IE - Irlanda 40
IN - India 29
UA - Ucraina 29
BE - Belgio 28
NL - Olanda 27
EC - Ecuador 26
ID - Indonesia 26
PE - Perù 25
AR - Argentina 24
AT - Austria 24
HN - Honduras 24
CH - Svizzera 22
JO - Giordania 22
MX - Messico 22
PY - Paraguay 22
AZ - Azerbaigian 21
TR - Turchia 21
BF - Burkina Faso 20
LY - Libia 20
VE - Venezuela 20
BY - Bielorussia 19
GH - Ghana 19
UY - Uruguay 19
KZ - Kazakistan 18
PK - Pakistan 18
AD - Andorra 17
CW - ???statistics.table.value.countryCode.CW??? 17
DO - Repubblica Dominicana 17
HU - Ungheria 17
LU - Lussemburgo 17
ML - Mali 17
NZ - Nuova Zelanda 17
SA - Arabia Saudita 17
TN - Tunisia 17
ZA - Sudafrica 17
AO - Angola 16
BG - Bulgaria 16
CO - Colombia 16
CV - Capo Verde 16
CZ - Repubblica Ceca 16
EG - Egitto 16
ES - Italia 16
IQ - Iraq 16
LV - Lettonia 16
MA - Marocco 16
MG - Madagascar 16
MN - Mongolia 16
MY - Malesia 16
NO - Norvegia 16
NP - Nepal 16
PH - Filippine 16
PS - Palestinian Territory 16
RO - Romania 16
RS - Serbia 16
TJ - Tagikistan 16
AL - Albania 15
BB - Barbados 15
CU - Cuba 15
DJ - Gibuti 15
DK - Danimarca 15
HR - Croazia 15
PA - Panama 15
PR - Porto Rico 15
UZ - Uzbekistan 15
DZ - Algeria 14
EE - Estonia 14
GM - Gambi 14
GR - Grecia 14
IS - Islanda 14
JM - Giamaica 14
KR - Corea 14
LC - Santa Lucia 14
ME - Montenegro 14
UG - Uganda 14
ZW - Zimbabwe 14
AU - Australia 13
BO - Bolivia 13
BZ - Belize 13
CA - Canada 13
CD - Congo 13
CR - Costa Rica 13
GF - Guiana Francese 13
IR - Iran 13
MW - Malawi 13
SI - Slovenia 13
Totale 9.495
Città #
Fairfield 1.034
Woodbridge 658
Houston 471
Ashburn 456
Singapore 372
Cambridge 346
Seattle 345
Ann Arbor 339
Hong Kong 293
Wilmington 285
Chandler 206
Santa Clara 107
Boardman 104
Bytom 91
San Diego 89
Dong Ket 86
Padova 83
Medford 78
Princeton 78
Beijing 64
Des Moines 60
Helsinki 52
Ho Chi Minh City 48
Roxbury 48
Munich 38
Los Angeles 36
Dublin 33
Nanjing 33
Guangzhou 27
Tokyo 27
Amman 22
Chicago 22
São Paulo 20
Baku 19
Vienna 19
Andorra la Vella 16
Bamako 16
Dallas 16
Dushanbe 16
Hanoi 16
Ouagadougou 16
Ulan Bator 16
Accra 15
Antananarivo 15
Havana 15
Stockholm 15
Tashkent 15
Willemstad 15
Bridgetown 14
Castries 14
Kampala 14
Montevideo 14
Panama City 14
Praia 14
Quito 14
Riga 14
Djibouti 13
Lima 13
Luanda 13
Nanchang 13
Redondo Beach 13
Conakry 12
Dakar 12
Nassau 12
San Pedro Sula 12
Warsaw 12
Addis Ababa 11
Amsterdam 11
Buffalo 11
Cotonou 11
Harare 11
Jacksonville 11
Libreville 11
Managua 11
Minsk 11
Podgorica 11
Reykjavik 11
Abidjan 10
Asunción 10
Brazzaville 10
Cayenne 10
Kingston 10
Lilongwe 10
London 10
Milan 10
Nairobi 10
New York 10
Noumea 10
Sofia 10
Tallinn 10
Turku 10
Vientiane 10
Auckland 9
Belize City 9
Bishkek 9
Brussels 9
Jinan 9
Kigali 9
Ljubljana 9
Maputo 9
Totale 6.871
Nome #
Fast multi-hop broadcast of alert messages in VANETs: An analytical model 233
Would Current Ad Hoc Routing Protocols be Adequate for the Internet of Vehicles? A Comparative Study 228
Multipong: A multiplayer ad-hoc version of Pong 221
Using gamification to discover cultural heritage locations from geo-tagged photos 188
Network analysis of the Sony Remote Play system 167
Believable group behaviours for NPCs in FPS games 162
Flying ad-hoc network application scenarios and mobility models 162
AirCache: A Crowd-Based Solution for Geoanchored Floating Data 161
Optimal configuration of active and backup servers for augmented reality cooperative games 161
Opportunistic communication for the Internet of everything 158
Analysis of ECN/RED and SAP-LAW with simultaneous TCP and UDP traffic 158
A Solution for Mobile DTN in a Real Urban Scenario 157
A Comparison of Stateless Position-based Packet Routing Algorithms for FANETs 154
Evaluating design constraints for proximity-based games in a real urban topology 154
A Survey on Interactive Games over Mobile Networks 151
Network traffic analysis of the steam game system 148
A Delay/Disruption Tolerant Solution for Mobile-to-Mobile File Sharing 147
Road Crossing Recognition through Smartphone's Accelerometer 146
A location-aware waypoint-based routing protocol for airborne DTNs in search and rescue scenarios 144
Addressing the Bandwidth Demand of Immersive Applications Through NFV in a 5G Network 143
Vegas over Access Point: Making Room for Thin Client Game Systems in a Wireless Home 142
Network analysis of the Sony Remote Play system 142
Standards, Security and Business Models: Key Challenges for the IoT Scenario 140
Smartphone and Laptop Frameworks for vehicular networking experimentation 139
On using cashtags to predict companies stock trends 139
SMASH: A distributed game engine architecture 136
StepByWatch: A smartwatch-based enhanced navigation system for visually impaired users 136
Delay Tolerant Networking over the Metropolitan Public Transportation 135
Multimedia transmissions over vehicular networks 135
Web Squared: Paradigms and Opportunities 134
Geo-anchored floating data for mobile users 134
Smart Wearable Sensors: Analysis of a Real Case Study 134
Accessibility for the Visually Impaired: State of the Art and Open Issues 134
Message Dissemination in Urban IoV 133
New Interactive VR/AR Media: A Challenge Worth to Address 132
Opportunistic communication for delay tolerant data delivery in Milan 130
Intersection Collision: Causes and Avoidance Techniques 129
A simulation model for event goodput estimation in real-time sensor networks 129
Modeling the energy consumption of mobile apps 129
Nudge Nudge: A proximity based social application 128
Addressing bandwidth demand in full-immersive virtual reality 128
Emerging Interactive Applications over QUIC 127
P2P file sharing on mobile phones: Design and implementation of a prototype 126
Poster: Network analysis of the steam in-home streaming game system 125
Wearable sensor networks: A measurement study 124
MDTN: Mobile Delay/Disruption Tolerant Network 123
Implementation of Virtualised Network Functions (VNFs) for Broadband Satellite Networks 123
A Refactoring Approach for Optimizing Mobile Networks 122
A Simulation Analysis of an Autonomous Production Site 122
Fostering accessible urban mobility through smart mobile applications 121
Social-Aware Delay Tolerant Networking for Mobile-to-Mobile File Sharing 120
A survey of opportunistic data gathering and dissemination techniques 120
A Virtual PEP for Web Optimization over a Satellite-Terrestrial Backhaul 118
An Overview of Opportunistic Ad Hoc Communication in Urban Scenarios 116
A mobile sensing and visualization platform for environmental data 116
Smart-RED: A novel congestion control mechanism for high throughput and low queuing delay 115
FANET application scenarios and mobility models 114
BlueFall: Testing swarming protocols through mobile phones 114
Performance evaluation of AQM techniques with heterogeneous traffic 113
Benchmarking of routing algorithms in 3D MANETs 110
Service Function Chaining: A lightweight container-based management and orchestration plane 110
Broadcasting Messages in the Internet of Vehicles 107
Exploiting TCP Vegas' algorithm to improve real-time multimedia applications 105
Movement Pattern Recognition through Smartphone’s Accelerometer 104
Ensuring coexistence among games and downloads in multihop wireless networks 103
Reducing queuing delays through VoAP 103
Fox and geese: A digital ancient board game 103
DTN Content Sharing Among Commuters 102
Mobile data offloading testbed 101
Poster: Comparing routing protocols over a 3D IoT 96
PathS: Enhancing Geographical Maps with Environmental Sensed Data 95
Performance Evaluation of a File Sharing DTN Protocol with Realistic Mobility 95
Evaluating Outdoor Games with the NS-2 and NS-3 Simulation Frameworks 93
Mobile data offloading: An experimental evaluation 90
Poster: Network analysis of the steam in-home streaming game system 88
A Network Coverage Algorithm for Message Broadcast in Vehicular Networks 81
Implementation and evaluation of a multiplayer pong game 79
Can a Game improve People's Lives? The case of Serious Games. 51
null 48
Totale 10.184
Categoria #
all - tutte 31.862
article - articoli 10.102
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 384
Totale 42.348


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021845 0 0 0 0 42 42 78 122 181 112 118 150
2021/20221.176 21 121 205 95 83 26 54 145 49 12 99 266
2022/2023618 117 1 0 36 127 78 9 75 71 7 64 33
2023/2024313 33 58 54 36 11 8 6 9 7 10 44 37
2024/20251.457 0 55 56 35 180 43 52 145 99 55 339 398
2025/20262.857 138 542 889 1.023 265 0 0 0 0 0 0 0
Totale 10.184